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Thursday, May 06, 2010

Superhero Lair Research


Been looking a few diferent lairs for some inspiration on my own. I think im going to be going very close with the batman themed lair. To have rocky walls and staligtites hanging from the ceilings. This is going to difficult but i feel the 3DS MAX modifiers will help along the way.

Firstly, Dagobah;

Dagobah is a little-known, rarely visited swamp planet located in the Sluis sector of the Star Wars universe. Filled with foul-smelling swamps, twisted gnarltrees and dangerous creatures, on the surface Dagobah makes an unlikely home for our number one secret headquarters.


This would be difilcult to replicated but i like the idea of winding trees and swamps to create a lair.

Fortress of solitude;

It has pretty much everything going for it as far as secret headquarters go. A remote location in the Arctic region, just 130 miles south of the North Pole. A structure built into the face of a steep cliff. A locked front door which requires a massive key that only the Fortress's owner (or one of his fellow Kryptonians) can lift. And of course, the best security of all, Superman, who calls the Fortress of Solitude his home away from Metropolis. The Fortress contains living quarters, a gymnasium, a laboratory, an interplanetary zoo, all manner of extra-terrestrial equipment and various trophies of Superman's many accomplishments, one of which is the bottled Kryptonian city of Kandor. Superman rescued the city after Brainiac shrunk it down to microscopic proportions and has since kept it safe in his Fortress. There's even a top-floor observation deck and an entire wing reserved for Supergirl. Superman keeps his playthings here as well: a hyper-intelligent chess-playing robot, an oversized bowling alley and a gigantic diary made of steel which Superman writes in with his super-fingernail. In the loneliest place on Earth, Superman has carved out a familiar and welcoming home for him to take refuge in when he needs to think. While lesser heroes are forced to work under uncertain circumstances on rooftops and below the streets, Superman can rest safely knowing that his Fortress of Solitude is just a short flight for him from anywhere in the world.



The infamous Batcave;

There are few super-hero hideouts which are both better-known and better-appointed than Bruce Wayne's Batcave, located far beneath his Wayne Manor family home. The mansion itself is one of the most magnificent homes in all of Gotham City, but it's the underground lair of Wayne's superhero alter-ego Batman which truly impresses. Batman has slowly expanded his base of operations over the years; what was once just a simple underground tunnel which ran between Wayne Manor and the barn where Batman kept his vehicles has now become a multi-room fortress, complete with a crime lab, extra costumes, replacement gadgets, a gymnasium, a library, vehicle parking/docking/hangar spaces, medical facilities and a technical workstation for the design and creation of more gadgets. There are several entrances to the Batcave: a secret door inside of Wayne Manor, a chute beneath the desk chair in Wayne's office at Wayne Enterprises, an old well just outside of Wayne Manor and a holographic wall which leads out to a well-concealed road (for ground-based vehicle access). The centerpiece of the hideout however is a massive supercomputer from which Batman monitors the ebbs and flows of Gotham City's criminal population when he's not out patrolling the streets.





I'll be taking many idea's from this the most as its exactly how i want mine to be. I won't make it quite so big and make it a bit less roomy. But my intentions of a dark place and being scared are emphisised throughout my lair by the grungyness.

Crab Key Island;

The secret underground lair of Dr. Julius No. The structure offers all of the trappings which are typical of a super-villain's secret base: an on-site nuclear reactor, an imposing reception room, a mechanized underwater vehicle which resembles a dragon, an extensive network of ventilation ducts and a shark tank, complete with a convex window for magnifying the action within. And don't forget about the resident super-weapon, the aforementioned radio jammer which is capable of knocking out missile and satellite launches.



I will finally take somes bits from this lair as inspiration. I want mine to be very imposing and scared, that of Dr. No's entrance room does. If i get time i may also introduce a shark tank of some sort.

Its all well and good getting lots of inspiration from this superhero lairs, but lets just hope i can apply that in 3DS max.

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